Debuffs are status effects caused by actions and are meant to harm the target.
Below is a list of them.
BaneEditBane - Takes additional damage from Magic.
BleedingEditBleeding - Damages the character over time. Bleeding can stack up to 3 times.
BurningEditBurning - Taking damage over time. Reduces defense by 10%.
Chaotic Curse Edit
Chaotic Curse - Has a chance to grant multiple negative status effects.
Chilled - Taking damage over time. Evasion reduced by 10%.
ClumsyEditClumsy - Evasion reduced by 20%.
Cracked ArmorEditCracked Armor - Reduced defense. Can stack up to 3 times.
Combo SetupEditCombo Setup - Taking increased damage from unarmed attacks.
Dark Void Edit
Dark Void - Taking damage over time. Accuracy reduced by 10%.
Delay - Next turn is delayed.
DizzyEditDizzy - Accuracy reduced by 20%.
ExposedEditExposed - Defense reduced by 20%.
FatigueEditFatigue - Actions take more time.
Hexed - Attacks have a chance to backfire.
Hinder - Reduce range of enemies abilities.
Hobble - Movement range is halved.
Immobilized - Movement Range reduced to zero.
Lock On Edit
Lock On - Taking increased damage from Ranged attacks.
Off Balance Edit
Off Balance - Can not counterattack.
Poisoned - Taking damage over time.
Remove BuffsEditRemove Buffs - Removes positive status effects.
Shaken - Actions take more time.
Slow - Movement range reduced by 1.
Static ChargeEditStatic Charge - Takes additional damage from electric.
StunEditStun - Loses next turn.
Target FocusEditTarget Focus - Increases damage taken by next single target attack.
Weak PointEditWeak Point - The next attack against this target has a high chance to hit and crit.
WeakenedEditWeakened - Attack Down 20%.
Wide OpenEditWide Open - Taking increased damage from melee attacks.
Bane • Bleeding • Burning • Chaotic Curse • Chilled • Clarify • Clumsy • Cracked Armor • Critical Weakness • Combo Setup • Dark Void • Delay • Dizzy • Exposed • Fatigue • Hexed • Hinder • Hobble • Immobilized • Lock On • Melted Armor • Off Balance • Poisoned • Radiation Poisoning • Ravaged • Shaken • Shell Shocked • Slow • Static Charge • Stun • Target Focus • Tenderized • Weak Point • Weakened • Wide Open