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Debuffs are status effects caused by actions and are meant to harm the target.

Below is a list of them.

BaneEdit

Bane
Bane - Takes additional damage from Magic.

BleedingEdit

Bleeding
Bleeding - Damages the character over time. Bleeding can stack up to 3 times.

BurningEdit

Burning
Burning - Taking damage over time. Reduces defense by 10%.

Chaotic Curse Edit

Chaotic Curse

Chaotic Curse - Has a chance to grant multiple negative status effects.

Chilled Edit

Chilled

Chilled - Taking damage over time. Evasion reduced by 10%.

ClumsyEdit

Clumsy
Clumsy - Evasion reduced by 20%.

Cracked ArmorEdit

Exposed
Cracked Armor - Reduced defense. Can stack up to 3 times.

Combo SetupEdit

Combo Setup
Combo Setup - Taking increased damage from unarmed attacks.

Dark Void Edit

Dark Void

Dark Void - Taking damage over time. Accuracy reduced by 10%.

Delay Edit

Delay

Delay - Next turn is delayed.

DizzyEdit

Dizzy
Dizzy - Accuracy reduced by 20%.

ExposedEdit

Exposed
Exposed - Defense reduced by 20%.

FatigueEdit

Stun
Fatigue - Actions take more time.

Hexed Edit

Hexed

Hexed - Attacks have a chance to backfire.

Hinder Edit

Hinder

Hinder - Reduce range of enemies abilities.

Hobble Edit

Hobble

Hobble - Movement range is halved.

Immobilized Edit

Immobilized

Immobilized - Movement Range reduced to zero.

Lock On Edit

Weak Point

Lock On - Taking increased damage from Ranged attacks.

Off Balance Edit

Off Balance

Off Balance - Can not counterattack.

Poisoned Edit

Poisoned

Poisoned - Taking damage over time.

Remove BuffsEdit

Remove Buffs
Remove Buffs - Removes positive status effects.

Shaken Edit

Delay

Shaken - Actions take more time.

Slow Edit

Slow

Slow - Movement range reduced by 1.

Static ChargeEdit

Static Charge
Static Charge - Takes additional damage from electric.

StunEdit

Stun
Stun - Loses next turn.

Target FocusEdit

Target Focus
Target Focus - Increases damage taken by next single target attack.

Weak PointEdit

Weak Point
Weak Point - The next attack against this target has a high chance to hit and crit.

WeakenedEdit

Weakened
Weakened - Attack Down 20%.

Wide OpenEdit

Wide Open
Wide Open - Taking increased damage from melee attacks.

Template Edit

v · eDebuffs

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